﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;



/// <summary>
/// 下载assetbundle的流程
/// </summary>
[AssetCustom]
public class DownBundleProcedure : ProcedureBase
{
    public override void OnEnter(Fsm<ProcedureManager> fsm)
    {
        base.OnEnter(fsm);


        Debug.Log("获取资源列表");
        // this.
        // ChangeState(this);
    }
}